Pre-requisitesAt least one member must be keyed for the entire group.
Recommended Level40+ for full party, 50 for solo or duo depending on class and gear
General DescriptionThe instance is pretty straightforward and is the first "real" instance in the game for gear. Although it is aimed towards lower level people, as any person who has been level 50 for a decent amount of time can tell you, MA is the best instance for some of the most sought after mods.
Bosses1st Boss - Cursed Iron GolemNotable Drops:
Sarael's Resolution (Plate Legs)- Rigor V (+20 Stam, +50 Magic Defense)
Strategy:
Tank and spank. Anywhere from 0-50%, he'll use a Physical Immunity skill that lasts ~30 seconds.
Other Notes:
Arguably the hardest boss in the instance. He hits hard relative to the other bosses, spams slow and hard-hitting skills, and has a 12 second AoE knockdown. Other than that, just tank and spank it to death. Pretty much the stingiest boss in the instance; it has only one good drop...that rarely drops.
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2nd Boss - RazeelaNotable Drops:
Prophet's Eye (Necklace) - Illumine V (+20 Intelligence, +50 Magic Attack)
Strategy:
Melee fight on top of Razeela while casters stay against the wall to stay out of AoE range. She casts Thunderstorm every once in awhile which can be interrupted. If the fight takes awhile, she can heal ~20% of her health with Life Source.
Other Notes:
N/A
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3rd Boss - DorlosNotable Drops:
General's Tramp (Chain Feet) - Endurance V (+20 Stamina, +50 HP)
Rotten Emblem of Justice (Earring) - Authority V (+20 Stamina, +50 Defense)
Tear of the Dark God (Talisman) - Mind V (+20 Intelligence, +50 Magic Defense)
Strategy:
Kill all of the Zurhidon Soldiers before fighting him. Do NOT attack the Soldier right in front of him until you are ready or chances are you'll link him. During the fight, Dorlos will spawn 6 of the trash Zurhidon mobs, they don't hit hard but they all use Shackle which can be very annoying. If you kill them all, he'll respawn them in a few seconds so most people just leave one for the duration of the fight. Throughout the fight he uses all sorts of AoE and AoE DoT skills, all of which are interruptable.
At 50%, he'll teleport to the center and draw you in multiple times while continuing to spam his AoE skills. At this time he'll also use a Physical Immunity shield that lasts for ~30 seconds.
Other Notes:
The fight can be kind of scary and a pain in the ass but once you understand the mechanics, it's a joke.
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Final Boss - Aukuda the CursedNotable Drops:
Mark of Duty (Earring) - Barbarian V (+20 Strength, +50 Physical Attack)
Ancestor's Charm (Cape) - Soul V (+20 Mind, +50 Defense)
Sarael's Belief (Plate Helm) - Endurance V (+20 Stamina, +50 HP)
Continuator's Will (Plate Feet) - Endurance V (+20 Stamina, +50 HP)
Strategy:
Although he's the last boss, I wouldn't say he's neccessarily the hardest. His hits are comparable to the Cursed Iron Golem's and uses Disarmament if you get too far away, which hits for much more. He puts on a buff that reduces Physical and Magical damage by 42%. Throughout the fight he'll Charge the member of the party that is farthest away then follow up with an AoE knock-down skill. This can do anywhere from 2k-7k damage if you're the one targeted by the charge so if you don't have enough HP to survive, you should not be the furthest away from the boss.
Anywhere from 0-50%, he'll put up a Magical Immunity shield that lasts ~30 seconds.
If you take too long to kill him, he'll go into Frenzy mode which increases his Attack Speed and Attack Accuracy by 100%.
Other Notes:
Aukuda uses a few 2-3 second stuns as well as a 12 second AoE knockdown. If he goes into Freny mode, his Disarmaments can hit anywhere from 3-8k.
Kiting Aukuda does not work out too well because he'll spam Disarmament on you, which hits harder than his normal attacks. The only way safe to kite him is around one of the fallen totem poles in the corners to LoS his skills while recovering.